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Post by kymriskadraken on Dec 13, 2020 18:24:14 GMT
Battery Loco scenario
I'm having trouble in Acton Works with this scenario. I've arrived on the siding after the first trip with loco + D78 + loco, and started uncoupling from the buffer end as instructed (change ends, then uncouple). Sometimes it takes a lot of clicking to release the coupler, which is annoying, but the real problem is that the scenario doesn't notice when I uncouple the last D78 car. I've tried coupling up again then uncoupling again, but it doesn't seem to work.
Can you offer any assistance with this? It is possible that I am doing something wrong - I'm a Signalman not a Driver!
Kev
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Post by Jimi on Dec 13, 2020 21:50:51 GMT
Hi Kev,
I believe the issue lies in that the D78 and Battery locos have different couplings. IRL there would be match wagons between. To get around that we have to tell TS to be more lenient about coupling detail. On the TS main menu, click Settings (upper right). Then click Gameplay. Then click to check the boxes for both "Auto-coupling" and Allow all coupling". The "allow all" allows disparate couplers, and the auto couple makes actions easier. We have observed that you can either uncouple individually as instructed (you'll get a message and state change for each action), or you can click the last unit and they will all uncouple en masse. This should do the trick for you. If not, do please yell. Did you have any issues coupling up at Lillie?
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Post by kymriskadraken on Dec 14, 2020 11:30:24 GMT
Hi Kev,
I believe the issue lies in that the D78 and Battery locos have different couplings. IRL there would be match wagons between. To get around that we have to tell TS to be more lenient about coupling detail. On the TS main menu, click Settings (upper right). Then click Gameplay. Then click to check the boxes for both "Auto-coupling" and Allow all coupling". The "allow all" allows disparate couplers, and the auto couple makes actions easier. We have observed that you can either uncouple individually as instructed (you'll get a message and state change for each action), or you can click the last unit and they will all uncouple en masse. This should do the trick for you. If not, do please yell. Did you have any issues coupling up at Lillie? I didn't have any problem when I joined up the consist at Lillie Bridge at the start of the scenario. I will tweak those settings and have another go. Kev
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Post by kymriskadraken on Dec 14, 2020 12:31:19 GMT
Hi Kev,
I believe the issue lies in that the D78 and Battery locos have different couplings. IRL there would be match wagons between. To get around that we have to tell TS to be more lenient about coupling detail. On the TS main menu, click Settings (upper right). Then click Gameplay. Then click to check the boxes for both "Auto-coupling" and Allow all coupling". The "allow all" allows disparate couplers, and the auto couple makes actions easier. We have observed that you can either uncouple individually as instructed (you'll get a message and state change for each action), or you can click the last unit and they will all uncouple en masse. This should do the trick for you. If not, do please yell. Did you have any issues coupling up at Lillie? I didn't have any problem when I joined up the consist at Lillie Bridge at the start of the scenario. I will tweak those settings and have another go. Kev It's working fine now. Thanks for the tip. Kev
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Post by Eddie on Dec 15, 2020 15:04:46 GMT
I suspect this tip might be a good idea to include in the VDL Operator and Scenario manual if it's not already in there, Jimi.
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Post by madnessracer14 on Dec 20, 2020 20:08:01 GMT
Hi everyone. I hope your well and staying safe, I am just wondering if there has been any news on a hotfix for the scenario 'Piccadilly heritage 38ts' with regards to the platform and the doors not opening
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Post by Jimi on Dec 20, 2020 23:09:18 GMT
I don't recall a previous error report on that one. If there is,please give a pointer to the post; else please provide more description. Which station, and what happens or doesn't? Glad to take a look and attempt fix, but need more info.
EDIT: Update - I read back and found (page 6, Jul 20) your original request that we fix the RPK fast road unload capability, and Xavier noted it was due to us fixing another issue on the DR road/platform. Sorry - no update yet, and tbh that slipped through the cracks. We're currently heads down on Phase III Lower Circle work, but I'll make some time to take another look at the RPK issue n that scenario. Worst case is we may have to non-stop RPK for now.
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Post by Xavier on Dec 21, 2020 8:56:10 GMT
I don't recall a previous error report on that one. If there is,please give a pointer to the post; else please provide more description. Which station, and what happens or doesn't? Glad to take a look and attempt fix, but need more info.
EDIT: Update - I read back and found (page 6, Jul 20) your original request that we fix the RPK fast road unload capability, and Xavier noted it was due to us fixing another issue on the DR road/platform. Sorry - no update yet, and tbh that slipped through the cracks. We're currently heads down on Phase III Lower Circle work, but I'll make some time to take another look at the RPK issue n that scenario. Worst case is we may have to non-stop RPK for now.
Jimi you could change it to a stop at destination instruction from a passenger alighting instruction and then you could still have the pause at RPK. If it's a heritage scenario it might be more realistic that way anyway.
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Post by madnessracer14 on Dec 31, 2020 16:38:29 GMT
Hi Jimi and Xavier,
Thank you and I will be looking forward to Phase III when it is ready
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Post by gandalf53 on Feb 1, 2021 17:37:10 GMT
Hi Guys Firstly I’d like to echo everybody else’s thanks and congratulations on a great piece of work! My question is, having installed v2.2 and the t/man scenarios end of January 2021 do I also have to install the various Dropbox fixes? Thanks in anticipation Kind regards Alan
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Post by Jimi on Feb 1, 2021 17:45:57 GMT
Hi Alan - Yes please grab the latest drop box fixes. I believe there are two right now, as we recently updated one of the fixes. Working backwards through this thread will yield the latest. Please also note the Auto-coupling comments above to make battery loco coupling much easier.
Apologies - we will attempt to build a new full kit with the various fixes included. We had intended to do so, but got sidetracked with new work.
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Post by gandalf53 on Feb 1, 2021 19:19:40 GMT
Thanks for the quick reply Jimi, I’ll do that. I have the floating milk bottle at West Kensington and am not able to open the doors in the final part of the long and short rounder scenario. This was mentioned a few pages back but the only solution I could see was to save and restart the scenario, is that still the case? Thanks for your help Kind regards Alan
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Post by Jimi on Feb 2, 2021 1:16:47 GMT
Correct - save and then exit/load will work. Breaks the suspension of disbelief somewhat, but until we can figure a better solution it will work.
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Post by gandalf53 on Feb 2, 2021 11:09:07 GMT
No problem, thanks for the confirmation. Keep up the good work, looking forward to phases 3 & 4 :-)
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Post by kymriskadraken on May 17, 2021 15:38:17 GMT
D78 door interlock
This may be a simulation issue but the Door Interlock indicator lights up before the doors closing sound effect ends.
Kev
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Post by Jimi on May 17, 2021 18:54:33 GMT
Yup. The "doors closed" controller goes TRUE as the animation starts, which triggers the closing audio. We know how long the animation runs so we can delay lighting the pilot light appropriately. However the animation time may not exactly match the audio duration. It's also possible you are hearing the end of door closing sounds further down the train. I will re-check the pilot light timing as it shouldn't light until all doors are proven closed - thanks!
Phase III goes very well, as you may have read elsewhere recently. I'm now testing out moves in the MAN bay road and tweaking trigger/signal positioning TEM...MAN. And Ed's writing a new scenario, of a type not yet seen...
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tbone
Station Staff
Posts: 2
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Post by tbone on Nov 30, 2021 10:05:59 GMT
Hi their. I am loving this route, i can't get enough of it, but i am having an issue with the battery loco. I cannot get it to move! All the controls in the cab work fine except the power handle. It just won't move at all. I can move the reverser, the brake handle, switch the headlight on and off, i can even open and close the windows, but the power handle is having none of it!! Does anybody have any suggestions, before i go to the last resort of a re-install? Thanks everybody. Terrone.
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Post by Xavier on Nov 30, 2021 10:08:03 GMT
Go to your Railworks folder, then go to Assets\Kuju\RailSimulatorCore\InputMappers and delete files called "Battery_Loco.bin" or "Battery_expert.bin" if they exist.
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tbone
Station Staff
Posts: 2
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Post by tbone on Dec 6, 2021 12:17:57 GMT
Thanks Xavier, that did the trick!!
Regards
Terrone.
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